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He deals carefully with Lolth, but has no formal alliance with her. Iuz is allied with Graz'zt and Pazuzu, who he must deal with to summon demonic minions in any great numbers. He is also related, through his father, to the demon lords Pale Night, Lupercio, Rhyxali, Vucarik of Chains, and Zivorgian. Iuz is the maternal grandson (by adoption) of Baba Yaga, and through Graz'zt, the half-brother of Athux, Thraxxia, and Arzial. His half-sister Drelnza, a vampire daughter of Iggwilv, was slain by adventurers. Iuz is the cambion child of the demon prince Graz'zt and Iggwilv, the so-called "Witch Queen of Perrenland." He is an ally, and sometimes lover of, Zuggtmoy, Demon Queen of Fungi, who keeps his soul amulet safe in her layer of the Abyss. In his human form, he is barely five feet in height, and can attack with a disgusting spittle that withers all that it touches. In his demonic form, he is seven feet tall, with reddish skin, pointed ears, and long, steely fingers. In the epic battle that resulted from Graz'zt striking out against Iggwilv in a bid for freedom, Iuz's handsome form was split into two "halves." He can either appear in the form of a gnarled, old human male, or as a bloated, red-skinned demonic figure. But perhaps that's just as well: Half the fun of being a tough fighter in a tame dungeon is not knowing what's behind every door - but still being sure that whatever it is, it'll go down easy.Iuz was originally a strikingly handsome cambion. I'm running out of space long before I've run out of things to talk about. Miniature-figure buffs will appreciate a couple of double-page spreads: "Photo finish," showcasing the handiwork of Mike Sitkiewicz and a group of "weird monsters" assembled by Kim Eastland for this month's Figure Feature" column. Lewis Pulsipher and Roland Gettliffe have collaborated to produce "Non-violent Magic Items," an extensive collection of objects that might be found around the house - if you have a very unusual residence.
DRAGON MAGAZINE 326 HOW TO
But there are times, as pointed out by Katharine Kerr, when "The solo scenario" is the way to go.Īs the second installment of what we hope will be a long-running series, offered herein is "The ecology of the catoblepas." Just about the only thing the article doesn't address is how to pronounce the critter's name - probably because nobody's ever been able to get close enough to one to ask it. Most of the time, an AD&D playing session is - and should be - a group endeavor. "The whole half-ogre," composed by contributing editor Roger Moore, draws on an earlier piece of Gary's work and fleshes out what Roger calls "the best darn door-opener" you ever saw. "The Inner Planes," in his From the Sorceror's Scroll column, puts forth a consistent and colorful theory on the structure of the AD&D universe. Speaking of EGG, Gary has a couple of contributions in these pages - one direct and one indirect.
DRAGON MAGAZINE 326 CODE
Gary Gygax in our last issue, is the duelist - Arthur Collins' concept of a non-player character who has an entirely different code of honor. Hot on the heels of the cavalier class, presented by E. I wish I could tell you why it won, but that would be giving too much away.
DRAGON MAGAZINE 326 PLUS
Inside are 11 articles and features devoted to the D&D and AD&D games, plus more than a dozen other presentations designed to appeal to those of you who are also interested in other facets of the hobby of gaming.Īt the head of the parade is "Forest of Doom," an AD&D adventure that was judged the best entry in category A-2 of our Module Design Contest. What you're holding is the largest, the most colorful, and the most diversified issue we've produced since Bahamut was a pup. Why is a reader of DRAGON Magazine like a 10th level fighter about to enter the first level of a dungeon? Because the biggest problem either one of them has is figuring out where to start. From the editor-in-chief's description of the issue: